It has taken me about a week to come down off the adrenalin rush that I was on after running my first role playing game. As you may have seen in other posts or on twitter, that I had been getting ready to run a Pirates d20 campaign. Normally, I’m not a nervous person unless I’m getting ready to make a work presentation or speak in public events – but I guess that I was feeling a bit overwhelmed being the newbie player turned GM. I wanted to make sure that I was up to their level and that they all had a good time playing.
Leading up to game time, my nerves went into overdrive. I didn’t eat a full meal and I started to pace. My wife, April, was starting to make fun of me saying things like “I’ve never seen you so nervous” “Oh come on, eat your dinner and quit being such a wuss!” Those were some of the kinder comments – ok, she wasn’t really that mean…
Thoughts kept creeping into my head – “Am I prepared enough?” “Am I going to railroad them?” “What if they don’t like the story?”
Once I got to Ray’s house, I started settling down and my nerves started to disappear. I had a couple of pregens for some of the players that didn’t have characters already made and all of the players really liked them. Nerves calming down even more at this point. Then the game started, I feel like I had a lot more notes than some of the other guys that have ran games before. However, I wanted to make sure that I got all of the plot points out there and not forget to get them out to the players.
From the very beginning the players were ready to take a whole other direction than what I had laid out, so they were already testing my ability to ad-lib. There was a meeting setup to give the players a task of seeking out a shipwreck that all sorts of mysteries surrounding it. After I gave the players the introduction hook, I wanted them to go to the nearest tavern and start have them investigating and look for some rumors hoping to get them to accept the meeting the following morning. However, the players were all ready to load up and start searching for ships to start attacking without even getting the goal to search for the shipwreck.
I had to throw in my first railroad, if you would call it that because of the initial steps. I threw a couple of old shipmates heading to the bar and they asked the players to join them for drinks. In the end, I don’t think I pushed it too hard because they accepted the offer. If they wouldn’t have accepted, I was thinking about how to get the plot points back in the mix – maybe a ship encounter that the Captain on the other ship give them the details from the meeting or something like that. They took my bait and ended up going to the meeting and headed out seeking out the shipwreck.
My issue for the next session will be figuring out how to get the players to take a captive NPC back home when I wasn’t planning on them capturing her. But I really like what they did because they are role-playing pirates and that is what pirates would have done.
As the game had progressed, I grew more comfortable and I am glad that I chose to GM. I think I’m going to grow to enjoy it as much as being a player. I know I still want to be a player and I think I will reach my objective of being a better player because of my decision to GM.
Update: You can find a recap of my campaign at Obsidian Portal – Scarborough’s Fate Campaign